How has your understanding of prototyping changed since week 1?
My understanding of prototype does not change too much since week 1.
What would you change about your initial description?
My understanding of prototyping was that an early sample or model that gives people a concept and a learning experience of the final product. It could be in the form of a physical design or an electrical design. The purpose is to test and analyse the concept of your product. During this semester I have learnt that there are many types of prototype and what I have done is making a physical interaction so I think a prototype is more like a sample or model that can be interacted with physically and it is very important to test each prototype by different people.
How is that related to your experiences?
I have made a flash game which is connected with MakeyMakey so that people could have physical interaction with my game and have more fun from my game. I made a physical control penal by paper cut and model compounds which is just like a physical gamepad. So people will feel like using gamepad playing my game. I have also learnt how to test a prototype. During the testing session, I asked some questions includes qualitative questions and quantitative questions so that I could improve my prototype according to testers' feedback.
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