2014年11月2日星期日

Interactive Prototype 3 - Feedback and Reflection

Feedback

For this final interactive prototype, I added a new feature which is for players to choose the difficulty level. During the testing session, most people liked this new feature and they thought it was necessary to add this feature into my game because it made the game more interesting and challenging. I got all the positive feedback for the game including the functionality and the operability. However, the feedback for the physical interaction was not all positive. There are not much improvements for the interaction since the last prototype. Some tester said my interaction was not interesting enough because it still looked like four arrow keys on the keyboard. Beyond that, my prototype was really interesting to play.

Reflection

How well did the prototypes developed allow you to test your intended ideas & interactions? 

Based on the feedback from the last prototype, I have added a new feature which is for players to choose the difficulty level. This has successfully made the game become more interesting and challenging through testing. I have also fixed my control panel by covering the foil paper so that to make it easier to control the frogs.

What were the constraints that the technology, style of prototype or approach place on the ability to test those ideas? 

The problem from the last prototype which is the flashing screen once two frogs touch each other still not solved this time. Maybe I need to change the rule and then the problem will be solved. Otherwise, once the frog touches another, the ball will be switched that's why the screen will flash at that time.

How might you change your approach/technology/style to better test those ideas? 

The only thing I need to change for this prototype is to change a better way for users to interact with. The current interaction is very boring for the users to player compared with other people's interaction. If I have a chance to improve my interaction, I would make a interactive hula hoop and the user stands inside the hoop and use his waist to control the direction of the frog by touching the hoop. I think this idea would make the game more interesting.