2014年9月17日星期三

Interactive Prototype 1 - Feedback & Evaluation

Feedback

During the second practical session last week, I have got some feedback from other student for my interactive prototype 1. What I asked them are basically four questions.

What is your feeling of controlling the frog? Is it easy or hard to control it?
Most students think it is easy to control and some students think it moves a bit slow.

How do you feel the speed of the movable blocks? Is it too slow or too fast?
Most students think the speed is suitable because if it is too slow, the game may reduce its challenge. Few students think that I could make it slower because they feel it is easy to touch the blocks.

What other features could be added into this game? Is the game challenge enough?
Some students think it will be a good idea to add some sound effect such as background music and the sound while the frog is moving, etc. The blocks could also be made more interesting such as changing them to different monsters. They think the overall game is fun and is challenging enough.

Do you understand the game idea through playing with this basic prototype?
Some students could understand the concept of this game but some students think it could be better if I could add a message such as 'player wins!" showing on the screen after the frog gets the ball and arrived at its destination.

Evaluation

After getting these feedback from other students in the class. I have got some ideas that could be improved in my next prototype. Next, I would implement the function of showing the 'player win' message on the screen and I will also implement another frog so make the game can be played by two players. I am also thinking about adding the feature of sound effect into this game. As the next prototype should be played by MakeyMakey so I need to test the speed of both of the frog and the blocks to make sure it will be also easy to control by other physical equipment. After had last week's lecture, I also realised that I need to add some quantitative questions for the testing session because currently, I only have some qualitative questions. 


2014年9月14日星期日

Week 7 - Class Exercise

My user-testing questions from the video prototype are shown as below (in red):

How much do you understand the concept of this game through the video?(scale provided)

How do you like the concept of this game? (scale provided)

These two are both quantitative questions because they deal with numbers which measures incidence.

What could be improved for this video and the concept of this game?

What other features could be implemented into this game?

Do you have any suggestions for the interface?

These three are all qualitative questions because they all deal with descriptions that can be observed but not measured. They are open ended questions so that testers need to give feedback and suggestions about what they feel and what they think.

To rephrase my questions, I think maybe I could make the questions more specific instead of just asking do you have any suggestions for the interface. Maybe change it to What do you think of the interface of this game? What other elements do you think could be added into the interface?


2014年9月11日星期四

Week 6 - Interactive Prototype 1 development 2

During this week, I have implemented the function of grabbing the red ball. The interface is as shown below.


























The frog is now able to grab the red ball  in the middle. Once the frog touches the red ball, the ball will be with the frog which is as the screenshot below.


























Once the frog gets the ball, it need to go back but cannot touch the yellow blocks. If the frog touches any of the yellow blocks, it will be replaced to its starting point and the red ball will also be replaced to the middle. Here is the part of the code that I have been added since the last implementation.
























However, there is no respond showing the player wins the game after the frog arrives its destination at this stage. This will be implemented in the next prototype as well as the other player.