2014年10月12日星期日

Interactive Prototype 2 - Feedback and Reflection

Feedback

During the practical session, some of my classmates tested my interactive game and I got some feedback from them. The feedback that I have got are almost positive and the testers all gave me 9 out of 10 for my game and my interactive design. However, some students also gave me some suggestions that I could implement and improve for the next prototype. The first suggestion is that I could make the interaction more physical so that to make the control panel more functional instead of just using modeling compound as the arrow keys. The modeling compound is a little bit hard to control and the connections of the makey makey is very easy to move from the compound. The other suggestion is that I could add a function of jumping that making a jumping pad so players could get more fun through controlling the frog. Also, once the two frogs touches together, they will shake in the screen which may be a problem. The photo below is two players are playing Hungry Frogs.


Reflection

How well did the prototypes developed allow you to test your intended ideas & interactions? 

My idea is to develop a game for two players so I have made two physical control panels for each player to control their frogs. The interactive prototype I have designed includes two control panels which are made of paper cuts and modeling compounds. By touching fours blue compounds, the player could control the direction of its frog. Therefore, the prototype has successfully achieved the purpose and idea of this game. 

What were the constraints that the technology, style of prototype or approach place on the ability to test those ideas? 

Currently, the game has almost done with all the functionality such as fighting for the red ball between two players and resetting the player once touching the yellow blocks. However, once the two players touches together, the  frogs will shake in the screen. This may be the one of the constraints. The other one is that the four arrow keys are made of modeling compounds which are not very easy to control and they are not fixed with makey makey so sometimes the player cannot control some directions of the frog.

How might you change your approach/technology/style to better test those ideas? 

For the next prototype, I will fix the problem of shaking image of the frogs and fix the control panels which is changing the button instead of using compounds. I will think about adding some background music or sound effect to make the game more interesting.

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